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AI Insights · Timothy · October 2021

Top 5 io Games Performance in Italy, Q3 2021

Discover the performance trends of the top 5 io games in Italy during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 io Games Performance in Italy, Q3 2021

The third quarter of 2021 saw interesting trends for the top 5 io games in Italy on a unified platform. Here’s a detailed look at their performance metrics based on Sensor Tower data.

slither.io from Lowtech Studios LLC experienced a varied performance in Q3. Weekly revenue peaked around $40 in early July and saw a gradual decline, ending at $22 by the end of September. Weekly downloads fluctuated, reaching a high of 16K in mid-July but dropping to approximately 11.5K by the end of the quarter. Weekly active users began at 266K and saw a notable decrease to about 191K by the end of September.

State.io - Conquer the World by AI Games FZ showed a positive trend in weekly revenue, peaking at $101 in late August. Weekly downloads also surged, reaching over 20K at the end of August before settling at around 9.8K by the end of the quarter. The game’s weekly active users saw a peak of 66K in late August, ending the quarter with 52K.

Snake.io - Fun Online Snake from Kooapps had a notable revenue peak of $95 in mid-July, with a consistent performance around $48 towards the end of September. Weekly downloads hovered around 9K, peaking at 10.5K in late July. Weekly active users reached a high of 81K in early August and remained steady, ending the quarter at approximately 73.5K.

Hole.io by Voodoo showed stable revenue around $50 to $60 throughout Q3. Weekly downloads saw a significant peak at 11.4K in late August, but dropped to around 4.5K by the end of September. Weekly active users peaked at 97.5K in late August but fell to 72.6K by the end of the quarter.

Paper.io 2, also from Voodoo, had its weekly revenue peaking at $81 in early July and stabilizing around $53 by the end of September. Weekly downloads were highest in late June at 13.4K, gradually decreasing to approximately 5.3K by the end of the quarter. Weekly active users started at 60.8K and decreased to about 42.2K by the end of September.

These insights highlight the dynamic performance of the top 5 io games in Italy during Q3 2021. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021